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Hello, there! I am a graphic and multimedia designer with experience in 2D, 3D, and video editing mediums. I am fully proficient in the Photoshop suite and Maya. My professional experience also includes many years in leadership roles, guiding short and long-term goals within a team, and relaying information between multiple departments.
 

These are the most recent projects I pulled together for fun. Commissioned works can be found below this section.

The “before and after” images to the right were for a friend. The propaganda-type posters were developed as a campaign to get myself a roommate in Bellingham (moving to a new town can be quite the adjustment), and it paid off! The icons below represent ‘cold sore,’ ‘bad breath,’ and ‘bananas.’

 

 

 

 
 
 
 

These newsletters are designed to retain current customers, and to entice former customers into renewing their activity on Big Fish Games. In creating these ads, art assets were pulled from multiple sources, and at times I worked very closely with the executive teams in order to create a product that the key players in the company could be happy with.

Assets were created quickly and from many sizes. Hundreds of newsletter images were produced per year. Please excuse the lack of variety shown on this site.

 
 
 
 
 
 

I am proficient in Adobe Flash and After Effects. Utilizing a combination of scripting and in-engine tools, I can come up with a number of creative effects. My success in animation and movement stems from teachings in the traditional principles of animation, which leads to excellent animation, regardless of the program.

The accompanying movie clips are examples of works produced while at Big Fish Games. The advertizement below for "The Grand Masquerade" was created just for kicks and was non-commissioned.

 
 
 
 
   
 
 
At Big Fish Games, there were an average of 2-4 games launched per day which required basic packaging assets such as the ones shown here. An art asset pack was usually provided by the developer, but color correction, cutting out of logos and items from screenshots, and a cunning use of composition were often required to make useful assets.
 
 
 
 
 
 
 

Examples of 3D animation, modelling, and texturing can be provided upon request. Feel free to contact me via email or phone, and be sure to check out my resume!

 

 

The works on this site are copyright of Jhustin Hall or Big Fish Games, Inc. where applicable.

Jhustin Hall | Cell: (619)884.1340 | Email: Jhustin.Hall@gmail.com