Jhustin “Saine” Hall-Carnell
delicatessen@jhustinsaine.com
619-884-1340
www.jhustinsaine.comDownload for Word.
RESUME
Overview:
• Detailed, organized, analytic; key abilities to get the job done efficiently. Multi-tasker and a quick learner, the ideal environment has a lot of tasks to go over with a flux in progression. Having been the team lead on a number of projects, team camaraderie has shown its face to be the key to success. Friendship and morale is what separates mutual passion from mutiny. The work environment is what empowers employees to push on through hard times. With skilled people passionate about what they’re doing, the masses will flock in droves to the end result.Skills:
• Macintosh and PC
• Microsoft Office – Excel, Word, Power Point, Outlook
• 3D Digital Art – 3DS Max, Maya, XSI, Zbrush
• 2D Digital Art – Adobe Photoshop, After Effects
• Traditional Art – Acrylics, Oils, Photography
• Coding – Mel Scripting, Actionscript
• Game Engines – UnrealEd, Hammer, Cosmos Creator
• Audio Software - Soundtrack, ProTools, Sonic Foundry
• Music – Cello, Bass guitar
• Traditional gaming, table top, old school, and game designing may applyWork Experience:
Quality Assurance:
• Lead TA, Excell Data Corporation, Microsoft, Redmond, WA 05/07-Current
Organized Test Lead; created tasks and spreadsheets, daily plans of action,
and keeping the Team motivated. Communicated between developers,
superiors, and team members.
• QA Associate, Parker Services, Nintendo, Redmond, WA 03/07-05/07
Verified functionality of Nintendo Wii features. Back-referenced older titles.
• QA Technician, Nelson Staffing, Sony Computer Entertainment, San Diego, CA 06/06-09/06
Leading a team to understand every aspect of the assigned sections. Solved
problems logically and “breaking” the software.Artistic Assets:
• Copperbox Studios, Redmond, WA 06/07-Current
Art monkey and Dev head of an independent development studio focused on
rich, intuitive gameplay.
• Team Sexxxy, San Diego, CA 01/06-03/06
Produced animation shorts as a team, meeting strict weekly deadlines, and
compiling assets into an animated scene using Maya, 3DS Max, and Photoshop.
• Snow Crash Prototype Mod, San Diego, CA 01/05-06/05
Created a prototype level with a team, modeled after a novel and using UnrealED,
Maya, 3DS Max, and Photoshop. Specific jobs included organizing milestones
and creating environmental assets for stylized urban area.Media:
• Suncoast Video, Mission Valley, CA 12/03-06/06
Faithfully served the company, provided friendly customer service and honest
work ethics. Basic skills included knowledge of movies, understanding of theme and
story, organizing merchandise, and handling transactions.
• Bleeding Edge Media, Cupertino, CA 06/96-06/98
Interned for an artistic media magazine, Carpe Noctem, meticulously filing documents, filling
orders, and adding graphic pieces for the publication.Education:
• B.A. Computer Science, Game Art & Design, Art Institute of California-San Diego 06/06
Three years experience in working with teams, designing graphics, and creating
animated movies.