Jhustin “Saine” Hall
iknowyou@jhustinsaine.com
619-884-1340
www.jhustinsaine.comDownload for Word.
RESUME
Overview:
• Detailed, organized, analytic; key abilities to get the job done efficiently. Multi-tasker and a quick learner, the ideal environment has a lot of responsibilities to go over with a flux in development. Having been the team lead on a number of projects, team camaraderie has shown its face to be the key to success. Friendship and morale is what separates mutual passion from unrivaled unity. The work environment is what empowers employees to push on through hard times. With skilled people passionate about what they’re doing, the masses will flock, in droves, to the end result.Skills:
• Macintosh and PC
• Microsoft Office – Excel, Word, Power Point, Outlook
• 3D Digital Art – 3DS Max, Maya, Zbrush
• 2D Digital Art – Adobe Photoshop, After Effects, Illustrator
• Traditional Art – Painting, Sculpting, Photography
• Game Engines – UnrealEd, Hammer, Cosmos Creator
• Coding – Mel Scripting, Actionscript
• Audio Software - Soundtrack, ProTools, Sonic Foundry
• Music – Cello, Bass guitar, Digital Audio
• Traditional gaming, table top, old school, and game designing may applyWork Experience:
Quality Assurance:
• Lead TA, Excell Data Corporation, Microsoft, Redmond, WA 06/07-Current
Organizing Test Lead for multiple projects; creating tasks and spreadsheets,
daily plans of action, and keeping the Team motivated. Communication between
developers, superiors, and team members were essential to the daily duties.
• QA Associate, Parker Services, Nintendo, Redmond, WA 03/07-05/07
Analyzing the Nintendo Wii’s games, as well as Virtual Console titles.
• QA Technician, Nelson Staffing, Sony Computer Entertainment, San Diego, CA 06/06-09/06
Leading a team to understand every aspect of the assigned sections in a multi-
player title, solving problems logically, and “breaking” the software.
Side Projects:
• Team Sexxxy, San Diego, CA 01/06-03/06
Produced animation shorts as a team, meeting strict weekly deadlines, and
compiling assets into an animated scene using Maya, 3DS Max, and Photoshop.
• Snow Crash Prototype Mod, San Diego, CA 01/05-06/05
Created prototype levels with a team, modeled after a novel and using UnrealED,
Maya, 3DS Max, and Photoshop. Specific jobs included organizing milestones
and creating environmental assets for stylized urban area.
• Website Design, Bellingham, WA 03-Current
Designing the website for the writer Thom Carnell, whose work can be found in
Fangoria Magazine, Carpe Noctem Magazine, and many other publications.
Freelancing other websites for fun and profit.Media:
• Suncoast Video, Mission Valley, CA 12/03-06/06
Faithfully serving the company, provided friendly customer service and honest
work ethics. Basic skills including knowledge of movies, understanding of theme
and story, organizing merchandise, and handling transactions.
• Bleeding Edge Media, Cupertino, CA 06/96-06/98
Interning for a dark arts magazine, Carpe Noctem, meticulously filing documents,
filling product orders, and adding graphic pieces for the publication.Education:
• B.A. Computer Science, Game Art & Design, Art Institute of California-San Diego 06/06
Three years experience in working with teams, designing graphics, and creating
animated movies.